My Interpretation of Hyperobject: Accelerating Interaction
Hyperobject, starts from our hand, 우리의 손 안에 있다가, 우리의 컨트롤 안에 있다가, but unprecedently - it’s usually too late when we notice this - we realise that it’s out of our control, and there’s really nothing that we can do about it.
Financial Market - Started by us, nothing that we can do about it. Climate Change - Started by us, nothing that we can do about it. Neural Network - Started by us, nothing that we can do about it.
My interaction design – accelerating interaction — starting from a very subtle simple interaction, but leads into gradual chaos – also inspired by accelerationism - as shown in ‘W’, ‘Nonequality’, ‘Bigger Dreams’, ‘Factory 4.0’, and many others… represent this accelerationsim… Hyperobject, showing the world we’re living in…. I would rather affirmative and enjoy this chaos as a result rather than denying them (The most prominent act of denial - is to trying to comprehend this with human rational, most notably via mathematics)
One simple primitive idea to sketch this interaction: Single Phone and Single Screen MDWA. Single Phone: Initially the text appears (To Press) on the mobile. When user presses, pause-and-play interaction on the screen - the video should be presented unprecedently (wow effect), and disappear when user not presses any more. Present & playing when user presses again. After 8s or so, next keyword - To Click, To Write, To Send (All related to contemporary smartphone/digital interaction), and as interaction deepens, these keywords, which started from more active keywords - transmits into keywords indicating more passive interaction (To see, to blink, to scroll, to swipe, to FaceID, to Siri, To EEG, ….). As these passive interactions show, the time period of each iteration shortens - 8s to 1s - and after a certain moment, the interaction is automated - keyword is pressed and videos are played before the user even notices what’s happening. The whole screen videos are overlapped and automated, bling bling effect…
This shows how our daily digital interaction became more passive almost placed within our subconscious - and also more technologies are out there (EEG, Brain Chips) to make it even more passive and subconscious - and thus we created another area of hyperobject within the field of digital interaction. Digital interactions used to be within the domain of our control - we can choose what to see and how to think accordingly. Nowadays, things reversed - it’s out of our control, and it is the algorithm that controls our interaction, nuding us what to see and how to think accordingly.
Key References: Richard Serra Verb List / Semiotics of the Kitchen
Text written by Jeanyoon Choi
Ⓒ Jeanyoon Choi, 2025